None:
On a Bastion turn, a character in their Bastion can issue special orders—called Bastion orders, to one or
more of their Bastion’s special facilities. A character needn’t issue orders to all the special
facilities in their Bastion on a given Bastion turn.
Craft:
Hirelings in the special facility craft an item that can be made in that facility. During the time
required to craft an item, the facility can’t be used to craft anything else, even if a special ability
allows the facility to carry out two orders at once. The hirelings have proficiencies with Artisan’s
Tools as specified in the facility’s description.
Empower:
The special facility confers a temporary empowerment to you or someone else.
Harvest:
Hirelings gather a resource produced in the special facility. During the time required to harvest a
resource, the facility can’t be used to harvest anything else, even if a special ability allows the
facility to carry out two orders at once.
Maintain:
All the Bastion’s hirelings focus on maintaining the Bastion rather than executing orders in special
facilities. Issuing this order prohibits other orders from being issued to the Bastion on the current
Bastion turn. Each time the Maintain order is issued, the DM rolls once on the Bastion Events table at
the end of this chapter. Bastion events are resolved before the next Bastion turn.
Recruit:
Hirelings recruit creatures to the Bastion. These creatures might include one or more Bastion Defenders,
whose main purpose is to defend the Bastion if it is attacked. The Bastion generates enough income to
provide for the needs of its Bastion Defenders.
Research:
Hirelings in the special facility gather information.
Trade:
Hirelings buy and sell goods or services stored or produced in this special facility.